VI. THE VILLAIN ATTEMPTS TO DECEIVE HIS VICTIM IN ORDER TO TAKE POSSESSION OF HIM OR OF HIS BELONGINGS: 

trickery


The villain, first of all, assumes a disguise. A dragon turns into a golden goat , or a handsome youth; a witch pretends to be a "sweet old lady" and imitates a mother's voice; a priest dresses himself in a goat's hide; a thief pretends to be a beggarwoman. Then follows the function itself.


1. The villain uses persuasion. A Witch tries to have a ring accepted; a godmother suggests the taking of a steam bath; a witch suggests the removal of clothes and bathing in a pond; a beggar seeks alms.


2. The villain proceeds to act by the direct application of magical means. The stepmother gives a sleeping potion to her stepson. She sticks a magic pin into his clothing.


3. The villain employs other means of deception or coercion. Evil sisters place knives and spikes around a window through which Finn is supposed to fly. A dragon rearranges the wood shavings that are to show a young girl the way to her brothers.